The Guide

Everything The Chronicle knows

Chapter XII

GuidePlaying together

Playing together

Players can join one house: each plays their own branch of the family, and the house shares its oath, renown and quests.

Joining a house

  1. The head of the house types /bloodline invite <player>.
  2. The invited player chooses in the scroll that opens, or with the same buttons in chat (the invitation lasts 5 minutes):

    • [Join with your family]: keep your character and ancestors; they become a branch of the new house.
    • [Join as a newcomer]: start a new character in the new house; your old family's story ends.
    • [Decline]
  3. If you were the last member of your old house, that house ends, and its oath, renown and legacy are left behind.

What is shared

Shared by the whole houseYour own
House name, oath and acts, renown, legendary traitsYour character, traits and family tree
History in the Chronicle, steward and vaultResting places and unfinished business
Heirlooms, blood debts, preparations, stolen heirloomsInn jobs and founding goals

Working together

  • On shared quests everyone's progress adds up: 12 kills from you and 18 from a friend finish "Slay 30 monsters". Whoever makes the final progress gets the reward.
  • Only the head of the house can invite, remove members, rename the house and swear the oath. The Members page in the Chronicle marks the head with a crown.
  • /bloodline leave takes you out of the house; you keep your character and found a new house. /bloodline head <player> passes leadership on. If the head leaves, the next member becomes head.
  • When another player kills you, your heir gets a blood debt against them.