GuideDeath & heirs
Death & heirs
When your character dies, they become an ancestor and you continue as one of their three children. Here is how it works, and what they inherit.
When you die
- Your character gets an epithet based on how they lived, such as the Wanderer, the Delver or the Slayer. A life shorter than one Minecraft day (20 minutes of play) makes them the Brief.
- When you respawn, you are in mourning: you can move around, but quests and heirlooms are paused, and other players see you as "Heir of House …".
- Choose your heir: a scroll opens with each child as a portrait card showing their traits. Hover a card to see what each trait does, and click it to choose that child. Closed the scroll by accident? Click [Choose] in chat, or use the first page of the Chronicle. If you wait more than two minutes, the family picks the first child.
- Your new character's traits apply, and new duties arrive from the ancestor who died.

How traits are inherited
- Each of the parent's boons and quirks has a 50% chance to pass to a child; each flaw 35%.
- Every child also gets one new trait the parent didn't have: usually a boon, sometimes a flaw or quirk.
- A family member has at most 4 traits.
- A parent who died young (the Brief) passes on nothing: each child has just one trait of their own. Dying on purpose makes your family weaker, not stronger.
- After a Sacrifice, every child keeps all of the parent's boons.
- Legendary traits belong to the house: every member is born with them.
All traits
| Trait | Kind | Effect |
|---|---|---|
| Stalwart | Boon | +2 hearts |
| Swift | Boon | +8% movement speed |
| Mighty | Boon | +1 attack damage |
| Quick-Handed | Boon | +10% attack speed |
| Sure-Footed | Boon | Takes fall damage 2 blocks later |
| Stonehand | Boon | Breaks blocks 15% faster |
| Long-Armed | Boon | +1 block reach |
| Lucky | Boon | +1 luck |
| Thick-Skinned | Boon | +2 armor |
| Unyielding | Boon | +20% knockback resistance |
| Fireborn | Boon | Burns for half as long |
| Waterborn | Boon | Swims and mines faster underwater |
| Deep-Lunged | Boon | Holds their breath much longer |
| Nimble | Boon | Jumps higher |
| Frail | Flaw | -2 hearts |
| Sluggish | Flaw | -6% movement speed |
| Feeble | Flaw | -1 attack damage |
| Clumsy | Flaw | +50% fall damage |
| Ill-Starred | Flaw | -1 luck |
| Tall | Quirk | Slightly bigger, a little extra reach |
| Small | Quirk | Slightly smaller |
| Oathbound | Legendary | +2 attack damage, +2 hearts (Oath of the Sword) |
| Deepborn | Legendary | Breaks blocks 25% faster, +2 luck (Oath of the Deep) |
| Beloved | Legendary | +2 hearts, +2 luck, 5% faster (Oath of the Hearth) |
| Blood-Sworn | Legendary | +1 attack damage, +2 armor, +1 heart (three sacrifices) |
Hover over a trait name in chat or in the book to see what it does.