GuideInns & the steward
Inns & the steward
Every village has an inn, and roadside inns stand on their own out in the wild: an innkeeper by the bell with a quest board of five jobs that change every Minecraft day.
The quest board
- Walk into a village and stand near its bell for a few seconds: the innkeeper appears and the inn gets a name, such as The Sleeping Griffin.
- Right-click the innkeeper to open the quest board. Hover over a job for details and click it to accept. You can hold 2 inn jobs at a time; they end if your character dies.
- Every inn posts different jobs, and they change each morning. A board never shows more than two jobs of the same kind.

| Job | What to do | Reward |
|---|---|---|
| Bounty | Follow the map to a named beast 120 to 300 blocks away, such as Rotgut the Hungry or The Broodmother. It appears with a boss bar when you arrive. | 6 to 11 emeralds, 3 levels, 3 renown |
| Delivery | Bring the requested items (for example 16 bread) to any innkeeper and right-click them. | Emeralds, 2 levels, 3 renown |
| Rumour | Pay 3 to 8 emeralds for a map to a structure you haven't found yet. If there is none nearby, you pay nothing. | 4 levels and 3 renown when you reach it |
| Courier | Carry a sealed letter to the innkeeper of another village 400 to 700 blocks away. You get a map to it; only that inn accepts the letter. | 8 to 11 emeralds (more for longer trips), 2 levels, 3 renown |
| Lost satchel | Follow the map to where a traveller lost their bag. A chest with the traveller's satchel appears when you get close. Bring it to any innkeeper. | 5 to 8 emeralds, 2 levels, 3 renown |
| Hunt | Slay a number of one kind of creature, such as 8 spiders, 5 rabbits, 3 phantoms or 2 witches. | 4 to 8 emeralds, 2 levels, 3 renown |
| Expedition | Reach a far-off biome, such as mushroom fields, ice spikes, a cherry grove or a pale garden. You get a map to the nearest one. | 3 to 10 emeralds (rarer biomes pay more), 2 levels, 3 renown |
| Lay the dead to rest | Follow the map to a barrow crypt, open its sealed tomb and defeat the Barrow-Lord (see Barrow crypts). | 8 to 12 emeralds, 3 levels, 3 renown |
Roadside inns
Between villages you sometimes come across a lone roadside inn: a timber-framed hall with a slate roof, a stable and a stone lantern tower. Look for the column of smoke from the signal fire on top of the tower; you can see it above the treetops from far away.
- The innkeeper waits behind the bar, next to the bell. Stand inside for a few seconds and they appear, just like in a village.
- The quest board says (Roadside Inn), and its jobs pay half again as many emeralds as a village inn. Rumours and courier letters pay the same as anywhere.
- Upstairs are guest rooms where you can sleep and set your spawn, and the innkeeper's room with a strongbox of emeralds, food and maps. The stable has a horse, a donkey and a chest of tack, sometimes with a saddle.
- Behind the inn is a kitchen garden with ripe crops, and the innkeeper keeps a cat by the fire.
- Climb the ladder in the tower, behind the bar or from the innkeeper's room, for a view of the land around.
Roadside inns only appear in newly explored land: plains, meadows, forests, taiga, savanna, snowy plains and cherry groves, never right next to a village.

The steward
A steward looks after your house's belongings in the family vault, shared by every member of the house.
- Hire one from any quest board for 10 emeralds. You need to have slept in a bed first: the steward waits at your bed.
- Talk to the steward to open the vault. It has 3 slots, 6 at 25 renown and 9 at 50. Slots that still hold items never lock, even if renown drops.
- Moved house? The same board option sends your steward to your current bed for 2 emeralds.
- The steward does not save your items when you die.
If an heirloom of yours is destroyed, the inns are where the rumours start: see The Stolen Heirloom.